When asked to describe gamers, many people conjure up stereotypical images typically associated with the term: lonely teenage boys who spend all of their time in front of the screen or anti-social students who only feel comfortable interacting with others through games.
But these images are not accurate representations of the average gamer. Female gamers over the age of 18 represent nearly 33 percent of the 155 million gamers in America, while male gamers younger than 18 only make up about 15 percent. These statistics show that the media’s manifestation of the stereotypical gamer is skewed.
Gamification and Businesses Go Hand in Hand
Gamers are no longer confined to the images popular culture chooses to display, and many businesses have begun integrating game elements into their business models to keep up with the interests of their consumers. In its simplest form, gamification refers to the application of game dynamics to non-gaming environments. Gamification successfully caters to certain innate desires of competition, progression and accomplishment. Many businesses are taking advantage of these gaming trends, incorporating gamification to improve their products and services. With newly integrated game elements, consumers are immersed in a game-like environment that deviates from the potentially mundane tasks being performed.
Businesses value gamified elements, as they allow consumers to connect with products and services on a deeper level. Utilizing gamification enables companies to engage their audience by highlighting monetary, social or cultural values. Here we showcase three businesses with apps that gamify daily tasks of managing energy costs, learning a new language and ordering delivery.
3 Apps Engaging Users with Gamification
Business Model: A platform used to help lower utility bills through competition
Opower took the findings from this study and incorporated it into their product, pitting utility bills against each other and directing consumers’ attention to how their neighbors are using energy. With nothing more than friendly competition at the forefront of their minds, consumers using Opower have saved over $700 million in utilities. Peer pressure can be good when harnessed for the right reason.
Business Model: A reward-driven language-learning platform
With every lesson finished, a streak count records the number of consistent days spent learning the new language, motivating users to stay on track. For every correct answer, users are virtually rewarded with a gold coin. However, users can also lose a heart for every incorrect answer. Progress bars and charts illustrating consistency help users visualize their hard work and progress, which is key in ensuring that users know how far they have come.
Business Model: A platform that gamifies pizza-making to engage users
In addition, if players succeed in rising through the ranks to become a Pizza Hero, Domino’s Pizza might even reach out and offer the opportunity to work at their local Domino’s. Well over 800 players have made the leap from Pizza Hero to Domino’s employee.
Gamification in Businesses
Studies using brain scanning have shown increased releases of dopamine in users who played video games, as opposed to those who did not play. Increased levels of dopamine correlate directly with feelings of enjoyment and pleasure, and companies are choosing to adopt gaming elements into their business models so that users associate their products and services with said feelings of pleasure. With the integration of gaming elements, companies have turned monotonous tasks into games. Gamification is a versatile strategy that can benefit a company’s business model immensely.
For more information, check out our blog for more articles detailing the benefits, must-have features and recommended software companies of gamification.
[Photo courtesy of Tiffany Peters]